Complete catalog

236 ways to communicate progress.

Twenty visual structures meet ten distinct motion topologies, alongside the original handcrafted collection. Color, size, speed, and state stay as controls, not catalog variants.

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CSS / SVG 3.3 KB gzip

A conic-gradient ring that switches from continuous rotation to a determinate arc when progress is set.

View details HTML
import { OrbuxElement } from '@vikast908/core';

/**
 * Arc Spinner: a rotating conic-gradient ring. Indeterminate by default; if a
 * `progress` value (0..1) is set it becomes a determinate arc filled to that
 * fraction. Turns a full green ring on done, red on error.
 */
const STYLES = /* css */ `
@property --_p {
  syntax: '<percentage>';
  inherits: true;
  initial-value: 0%;
}
:host { --_dur: 1.1s; --_p: 0%; }
.ring {
  inline-size: 100%;
  block-size: 100%;
  border-radius: 50%;
  background: conic-gradient(from 0deg,
    transparent 0%,
    color-mix(in srgb, var(--orbux-color, #6366f1) 55%, transparent) 55%,
    var(--orbux-color, #6366f1) 85%,
    var(--orbux-color-2, #a855f7) 100%);
  -webkit-mask: radial-gradient(farthest-side, #0000 76%, #000 78%);
  mask: radial-gradient(farthest-side, #0000 76%, #000 78%);
  animation: orbux-arc-spin calc(var(--_dur) * var(--orbux-speed-scale)) linear infinite;
}

@keyframes orbux-arc-spin { to { transform: rotate(360deg); } }

/* ---- indeterminate state speeds ---- */
:host([data-state="thinking"])     { --_dur: 1.1s; }
:host([data-state="streaming"])    { --_dur: 0.7s; }
:host([data-state="tool-calling"]) { --_dur: 0.9s; }
:host([data-state="tool-calling"]) .ring { border-radius: 28%; animation-timing-function: steps(8, end); }
:host([data-state="idle"])         { --_dur: 2.6s; }
:host([data-state="waiting"])      { --_dur: 2.2s; }
:host([data-state="idle"]) .ring { animation: none; opacity: .48; transform: rotate(28deg); }
:host([data-state="waiting"]) .ring {
  animation: none;
  opacity: .78;
  transform: rotate(-18deg);
  background: conic-gradient(from 0deg,
    transparent 0 38%,
    color-mix(in srgb, var(--orbux-color, #6366f1) 70%, transparent) 38% 72%,
    transparent 72%);
}

/* ---- determinate (progress set) ---- */
:host([data-determinate]) .ring {
  animation: none;
  transition: --_p 120ms ease-out;
  background: conic-gradient(
    var(--orbux-color-progress, var(--orbux-color-2, #a855f7)) var(--_p),
    color-mix(in srgb, var(--orbux-color, #6366f1) 18%, transparent) 0);
}

/* ---- done / error (override determinate) ---- */
:host([data-state="done"]) .ring {
  animation: none;
  background: conic-gradient(var(--orbux-color-success, #22c55e) 100%, transparent 0);
}
:host([data-state="error"]) .ring {
  animation: orbux-arc-error 200ms ease-out 1;
  background: conic-gradient(var(--orbux-color-error, #ef4444) 100%, transparent 0);
}
@keyframes orbux-arc-error { 35% { transform: rotate(-10deg); } 70% { transform: rotate(10deg); } }
:host([data-settled="true"]) .ring { animation: none; }

/* ---- run state ---- */
:host([data-paused="true"]) .ring { animation-play-state: paused; }
:host([data-reduced-motion="true"]) .ring { animation: none !important; }
:host([data-reduced-motion="true"][data-state="thinking"]) .ring { transform:rotate(45deg); }
:host([data-reduced-motion="true"][data-state="streaming"]) .ring { background:conic-gradient(var(--orbux-color,#6366f1) 72%,transparent 0); }
:host([data-reduced-motion="true"][data-state="tool-calling"]) .ring { border-radius:28%; }
:host([data-reduced-motion="true"][data-state="waiting"]) .ring { opacity:.48; }
`;

export class OrbuxArcSpinner extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const ring = document.createElement('div');
    ring.className = 'ring';
    ring.setAttribute('part', 'ring');
    this.root.append(style, ring);
  }

  protected onProgressChange(progress: number | null): void {
    if (progress == null) {
      this.removeAttribute('data-determinate');
    } else {
      this.setAttribute('data-determinate', '');
      this.style.setProperty('--_p', `${(progress * 100).toFixed(1)}%`);
    }
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-arc-spinner')) {
  customElements.define('orbux-arc-spinner', OrbuxArcSpinner);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-arc-spinner': OrbuxArcSpinner;
  }
}
CSS / SVG 3.6 KB gzip

A layered ritual seal with counter-rotating runes, geometric wards, and a luminous spell core.

View details HTML
import { OrbuxElement } from '@vikast908/core';

const STYLES = /* css */ `
:host { --_tone:var(--orbux-color,#a855f7);--_tone-2:var(--orbux-color-2,#f0abfc);--_dur:4s; }
.seal { position:relative;inline-size:100%;block-size:100%;display:grid;place-items:center;filter:drop-shadow(0 0 7px color-mix(in srgb,var(--_tone) 58%,transparent)); }
.ring { position:absolute;inset:var(--_inset);border-radius:50%;border:var(--_weight) solid color-mix(in srgb,var(--_tone) var(--_alpha),transparent);animation:orbux-arcane-turn calc((var(--_dur) + var(--_i) * .8s) * var(--orbux-speed-scale)) linear infinite; }
.ring:nth-child(2) { border-style:dashed;animation-direction:reverse; }
.triangle { position:absolute;inset:25%;clip-path:polygon(50% 0,100% 88%,0 88%);background:var(--_tone);-webkit-mask:linear-gradient(#000 0 0) content-box,linear-gradient(#000 0 0);mask:linear-gradient(#000 0 0) content-box,linear-gradient(#000 0 0);-webkit-mask-composite:xor;mask-composite:exclude;padding:2px;animation:orbux-arcane-pulse calc(1.6s * var(--orbux-speed-scale)) cubic-bezier(.77,0,.175,1) infinite; }
.glyph { position:absolute;left:46%;top:4%;inline-size:8%;block-size:13%;transform-origin:50% 354%;rotate:var(--_angle); }
.glyph::before,.glyph::after { content:"";position:absolute;left:45%;inline-size:2px;block-size:100%;border-radius:999px;background:var(--_tone-2); }
.glyph::after { transform:rotate(55deg);transform-origin:center; }
.core { position:absolute;inset:41%;border-radius:50%;background:var(--_tone-2);box-shadow:0 0 10px var(--_tone); }
@keyframes orbux-arcane-turn { to { transform:rotate(360deg); } }
@keyframes orbux-arcane-pulse { 50% { transform:rotate(60deg) scale(.86);opacity:.55; } }
@keyframes orbux-arcane-done { 50% { transform:scale(1.055); } }
@keyframes orbux-arcane-error { 35% { transform:translateX(-4%); } 70% { transform:translateX(4%); } }
:host([data-state="streaming"]) { --_dur:2s; }
:host([data-state="tool-calling"]) .ring { animation-timing-function:steps(8,end); }
:host([data-state="tool-calling"]) .triangle { transform:rotate(180deg); }
:host([data-state="idle"]) .ring,:host([data-state="waiting"]) .ring,:host([data-state="idle"]) .triangle,:host([data-state="waiting"]) .triangle { animation:none; }
:host([data-state="idle"]) .seal { opacity:.5; }
:host([data-state="waiting"]) .glyph:nth-of-type(even) { opacity:.22; }
:host([data-state="done"]) { --_tone:var(--orbux-color-success,#22c55e);--_tone-2:#bbf7d0; }
:host([data-state="error"]) { --_tone:var(--orbux-color-error,#ef4444);--_tone-2:#fecdd3; }
:host([data-state="done"]) .ring,:host([data-state="error"]) .ring,:host([data-state="done"]) .triangle,:host([data-state="error"]) .triangle { animation:none; }
:host([data-state="done"]) .seal { animation:orbux-arcane-done 220ms cubic-bezier(.23,1,.32,1) 1; }
:host([data-state="error"]) .seal { animation:orbux-arcane-error 200ms cubic-bezier(.23,1,.32,1) 1; }
:host([data-settled="true"]) .seal { animation:none; }
:host([data-paused="true"]) * { animation-play-state:paused !important; }
:host([data-reduced-motion="true"]) * { animation:none !important; }
:host([data-reduced-motion="true"][data-state="streaming"]) .triangle { transform:rotate(60deg); }
`;

export class OrbuxArcaneSeal extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const seal = document.createElement('div');
    seal.className = 'seal';
    seal.setAttribute('part', 'seal');
    seal.innerHTML = `<span class="ring" style="--_i:0;--_inset:6%;--_weight:1px;--_alpha:72%"></span><span class="ring" style="--_i:1;--_inset:16%;--_weight:2px;--_alpha:58%"></span><span class="ring" style="--_i:2;--_inset:31%;--_weight:1px;--_alpha:82%"></span><span class="triangle"></span>${Array.from({ length: 8 }, (_, index) => `<i class="glyph" style="--_angle:${index * 45}deg"></i>`).join('')}<span class="core"></span>`;
    this.root.append(style, seal);
  }
}
if (typeof customElements !== 'undefined' && !customElements.get('orbux-arcane-seal'))
  customElements.define('orbux-arcane-seal', OrbuxArcaneSeal);
declare global {
  interface HTMLElementTagNameMap {
    'orbux-arcane-seal': OrbuxArcaneSeal;
  }
}
WebGL 5.9 KB gzip

A sphere of flowing aurora ribbons. Color and energy shift with state; supports a progress ring.

View details HTML
import { type AgentState, lerp, type OrbuxFrameInfo, ShaderElement } from '@vikast908/core';

const FRAG = /* glsl */ `
precision highp float;
uniform vec2  uRes;
uniform float uTime;
uniform vec3  uColorA;
uniform vec3  uColorB;
uniform float uActivity;
uniform float uState;
uniform float uProgress;
uniform vec3  uProgressColor;

void main() {
  vec2 uv = (gl_FragCoord.xy * 2.0 - uRes) / min(uRes.x, uRes.y);
  float r = length(uv);
  float t = uTime;

  // layered aurora ribbons advected over time
  float bands = 0.0;
  for (int i = 0; i < 4; i++) {
    float fi = float(i);
    bands += sin(uv.x * (2.5 + fi) + t * (0.5 + fi * 0.35)
              + sin(uv.y * 2.0 - t * 0.4) * (1.0 + uActivity)) * (0.5 / (fi + 1.0));
  }
  float ang = atan(uv.y, uv.x);
  float shade = clamp(0.5 + 0.5 * bands + 0.18 * sin(ang * 3.0 + t), 0.0, 1.0);
  vec3 col = mix(uColorA, uColorB, shade);

  float body = smoothstep(0.92, 0.6, r);
  float glow = smoothstep(1.3, 0.0, r) * (0.3 + 0.45 * uActivity);
  float rim = smoothstep(0.92, 0.88, r) - smoothstep(0.88, 0.68, r);
  col += rim * 0.4;

  vec3 outCol = col * body + mix(uColorA, uColorB, 0.5) * glow;
  float alpha = max(body, glow);
  if (uState > 3.5 && uState < 4.5) alpha *= smoothstep(0.18, 0.28, r);
  if (uState > 2.5 && uState < 3.5) alpha *= 0.78 + 0.22 * step(0.3, abs(sin(ang * 4.0)));
  if (uProgress >= 0.0) {
    float a01 = mod(atan(uv.x, uv.y) + 6.2831853, 6.2831853) / 6.2831853;
    float ring = smoothstep(0.03, 0.0, abs(r - 0.97));
    float fill = ring * step(a01, uProgress);
    outCol = mix(outCol, uProgressColor, fill * 0.9);
    alpha = max(alpha, fill);
  }

  gl_FragColor = vec4(outCol, alpha);
}
`;

type RGB = [number, number, number];
interface Visual {
  activity: number;
  a: RGB;
  b: RGB;
}

const STATE_VISUALS: Record<AgentState, Visual> = {
  idle: { activity: 0.15, a: [0.16, 0.24, 0.44], b: [0.2, 0.5, 0.55] },
  thinking: { activity: 0.5, a: [0.36, 0.32, 0.9], b: [0.3, 0.72, 0.86] },
  streaming: { activity: 0.95, a: [0.2, 0.72, 0.85], b: [0.5, 0.95, 0.8] },
  'tool-calling': { activity: 0.75, a: [0.13, 0.72, 0.5], b: [0.65, 0.9, 0.35] },
  waiting: { activity: 0.2, a: [0.28, 0.32, 0.52], b: [0.4, 0.55, 0.68] },
  done: { activity: 0.28, a: [0.13, 0.7, 0.42], b: [0.5, 0.92, 0.6] },
  error: { activity: 0.55, a: [0.82, 0.2, 0.3], b: [0.95, 0.55, 0.35] },
};

/**
 * Aurora Orb: a sphere of flowing aurora ribbons. Color and energy shift with
 * state; supports a `progress` ring.
 */
export class OrbuxAuroraOrb extends ShaderElement {
  #act = 0.5;
  #a: RGB = [0.36, 0.32, 0.9];
  #b: RGB = [0.3, 0.72, 0.86];

  protected fragmentSource(): string {
    return FRAG;
  }

  protected override timeScale(): number {
    return 0.4 + this.#act;
  }

  protected override fallbackBackground(): string {
    return 'background:radial-gradient(circle at 40% 35%,var(--orbux-color-2,#4ade80),var(--orbux-color,#6366f1) 72%);';
  }

  protected paint(gl: WebGLRenderingContext, info: OrbuxFrameInfo): void {
    const v = STATE_VISUALS[info.state];
    let ta = v.a;
    let tb = v.b;
    if (info.state === 'done') {
      ta = this.cssColorRGB('--orbux-color-success', v.a);
      tb = v.b;
    } else if (info.state === 'error') {
      ta = this.cssColorRGB('--orbux-color-error', v.a);
      tb = v.b;
    } else {
      ta = this.cssColorRGB('--orbux-color', v.a);
      tb = this.cssColorRGB('--orbux-color-2', v.b);
    }
    const rate = info.state === 'done' || info.state === 'error' ? 18 : 3.5;
    const k = info.dt === 0 ? 1 : 1 - Math.exp(-rate * info.dt);
    this.#act = lerp(this.#act, v.activity, k);
    for (let i = 0; i < 3; i++) {
      this.#a[i] = lerp(this.#a[i] ?? 0, ta[i] ?? 0, k);
      this.#b[i] = lerp(this.#b[i] ?? 0, tb[i] ?? 0, k);
    }
    gl.uniform3fv(this.uniform('uColorA'), this.#a);
    gl.uniform3fv(this.uniform('uColorB'), this.#b);
    gl.uniform1f(this.uniform('uActivity'), this.#act);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-aurora-orb')) {
  customElements.define('orbux-aurora-orb', OrbuxAuroraOrb);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-aurora-orb': OrbuxAuroraOrb;
  }
}
CSS / SVG 3.4 KB gzip

A glowing ring with a breathing scale cycle and a rotating dashed segment.

View details HTML
import { OrbuxElement } from '@vikast908/core';

/**
 * Breathing Ring: a soft glowing ring that breathes while a dashed segment
 * slowly rotates around it. Calm and meditative: slow when idle, brighter and
 * faster while streaming, the segment spins up while calling a tool, a solid
 * green ring on `done`, red on `error`.
 */
const STYLES = /* css */ `
:host { --_breath: 3.4s; --_spin: 3s; }
.ring { display: grid; place-items: center; inline-size: 100%; block-size: 100%; }
svg { inline-size: 100%; block-size: 100%; overflow: visible; }
.halo {
  fill: none;
  stroke: var(--orbux-color, #6366f1);
  stroke-width: 7;
  transform-box: fill-box;
  transform-origin: center;
  filter: drop-shadow(0 0 6px color-mix(in srgb, var(--orbux-color, #6366f1) 55%, transparent));
  animation: orbux-breathe calc(var(--_breath) * var(--orbux-speed-scale)) ease-in-out infinite;
}
.dash {
  fill: none;
  stroke: var(--orbux-color-2, #a855f7);
  stroke-width: 7;
  stroke-linecap: round;
  stroke-dasharray: 22 78;
  transform-box: fill-box;
  transform-origin: center;
  animation: orbux-spin calc(var(--_spin) * var(--orbux-speed-scale)) linear infinite;
}
@keyframes orbux-breathe {
  0%, 100% { transform: scale(0.86); opacity: 0.55; }
  50%      { transform: scale(1.04); opacity: 1; }
}
@keyframes orbux-spin { to { transform: rotate(360deg); } }

/* ---- states ---- */
:host([data-state="idle"])         { --_breath: 6s;   --_spin: 6s; }
:host([data-state="waiting"])      { --_breath: 5s;   --_spin: 5s; }
:host([data-state="thinking"])     { --_breath: 3.4s; --_spin: 3s; }
:host([data-state="streaming"])    { --_breath: 2s;   --_spin: 2s; }
:host([data-state="tool-calling"]) { --_breath: 3s;   --_spin: 1s; }
:host([data-state="idle"]) .halo,
:host([data-state="idle"]) .dash { animation: none; opacity: .48; }
:host([data-state="waiting"]) .halo { animation: none; opacity: .82; }
:host([data-state="waiting"]) .dash { animation: none; opacity: .35; stroke-dashoffset: 28; }

:host([data-state="done"]) .halo { stroke: var(--orbux-color-success, #22c55e); animation: orbux-terminal-bloom 220ms ease-out 1; }
:host([data-state="done"]) .dash { display: none; }

:host([data-state="error"]) { --_breath: 2.4s; }
:host([data-state="error"]) .halo { stroke: var(--orbux-color-error, #ef4444); filter: drop-shadow(0 0 6px color-mix(in srgb, var(--orbux-color-error, #ef4444) 55%, transparent)); animation:orbux-terminal-error 200ms ease-out 1; }
:host([data-state="error"]) .dash { stroke: var(--orbux-color-error, #ef4444); animation:none; }
@keyframes orbux-terminal-bloom { 50% { transform:scale(1.08); } }
@keyframes orbux-terminal-error { 35% { transform:translateX(-4%); } 70% { transform:translateX(4%); } }
:host([data-settled="true"]) .halo { animation:none;transform:none;opacity:.9; }

:host([data-paused="true"]) .halo,
:host([data-paused="true"]) .dash { animation-play-state: paused; }
:host([data-reduced-motion="true"]) .halo,
:host([data-reduced-motion="true"]) .dash { animation: none !important; transform: none; opacity: 0.9; }
:host([data-reduced-motion="true"][data-state="streaming"]) .dash { stroke-dasharray:42 58; }
:host([data-reduced-motion="true"][data-state="tool-calling"]) .dash { stroke-dasharray:12 13; }
:host([data-reduced-motion="true"][data-state="waiting"]) .dash { opacity:.3; }
`;

export class OrbuxBreathingRing extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const ring = document.createElement('div');
    ring.className = 'ring';
    const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
    svg.setAttribute('viewBox', '0 0 100 100');
    svg.innerHTML =
      '<circle class="halo" part="halo" cx="50" cy="50" r="34"/>' +
      '<circle class="dash" part="dash" cx="50" cy="50" r="34" pathLength="100"/>';
    ring.appendChild(svg);
    this.root.append(style, ring);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-breathing-ring')) {
  customElements.define('orbux-breathing-ring', OrbuxBreathingRing);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-breathing-ring': OrbuxBreathingRing;
  }
}
CSS / SVG 3.1 KB gzip

A compact current-color spinner for buttons and inline actions, with terminal check and error marks.

View details HTML
import { OrbuxElement } from '@vikast908/core';

const STYLES = /* css */ `
:host{inline-size:var(--orbux-width,var(--orbux-size,20px));block-size:var(--orbux-height,var(--orbux-size,20px));color:var(--orbux-color,currentColor)}
.spinner{position:relative;inline-size:100%;block-size:100%;border:2px solid color-mix(in srgb,currentColor 22%,transparent);border-block-start-color:currentColor;border-radius:50%;animation:orbux-button-spin calc(.72s * var(--orbux-speed-scale)) linear infinite}
@keyframes orbux-button-spin{to{transform:rotate(1turn)}}
:host([data-state="idle"]) .spinner{animation:none;opacity:.42}
:host([data-state="waiting"]) .spinner{animation:none;opacity:.72;border-style:dashed}
:host([data-state="streaming"]) .spinner{animation-duration:calc(.48s * var(--orbux-speed-scale))}
:host([data-state="tool-calling"]) .spinner{border-radius:28%;animation-timing-function:steps(4,end)}
:host([data-state="done"]) .spinner,:host([data-state="error"]) .spinner{border:0;animation:none}
:host([data-state="done"]) .spinner::after{content:"";position:absolute;inset:18% 8% 28% 18%;border-inline-end:2px solid var(--orbux-color-success,#22c55e);border-block-end:2px solid var(--orbux-color-success,#22c55e);transform:rotate(42deg);animation:orbux-button-pop 200ms ease-out 1}
:host([data-state="error"]) .spinner::before,:host([data-state="error"]) .spinner::after{content:"";position:absolute;inset-inline-start:48%;inset-block:10%;inline-size:2px;background:var(--orbux-color-error,#ef4444);border-radius:2px;animation:orbux-button-pop 180ms ease-out 1}
:host([data-state="error"]) .spinner::before{transform:rotate(45deg)}
:host([data-state="error"]) .spinner::after{transform:rotate(-45deg)}
@keyframes orbux-button-pop{from{opacity:0;scale:.72}}
:host([data-settled="true"]) .spinner::before,:host([data-settled="true"]) .spinner::after{animation:none}
:host([data-paused="true"]) .spinner{animation-play-state:paused}
:host([data-reduced-motion="true"]) .spinner{animation:none}
:host([data-reduced-motion="true"][data-state="streaming"]) .spinner{border-width:3px}
:host([data-reduced-motion="true"][data-state="thinking"]) .spinner{opacity:.78}
`;

export class OrbuxButtonSpinner extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const spinner = document.createElement('span');
    spinner.className = 'spinner';
    spinner.setAttribute('part', 'spinner');
    this.root.append(style, spinner);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-button-spinner')) {
  customElements.define('orbux-button-spinner', OrbuxButtonSpinner);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-button-spinner': OrbuxButtonSpinner;
  }
}
CSS / SVG 3.2 KB gzip

A bright comet that follows a rounded-square track and changes speed and color with state.

View details HTML
import { OrbuxElement } from '@vikast908/core';

/**
 * Comet Track: a bright comet tracing a rounded-square track. Fast while
 * calling a tool, medium while streaming, parked on an accent-green track on
 * `done`, red on `error`.
 */
const STYLES = /* css */ `
:host { --_dur: 2.4s; }
svg { inline-size: 100%; block-size: 100%; overflow: visible; }
.track {
  fill: none;
  stroke: color-mix(in srgb, var(--orbux-color, #6366f1) 30%, transparent);
  stroke-width: 6;
}
.comet {
  fill: none;
  stroke: var(--orbux-color-2, #a855f7);
  stroke-width: 6;
  stroke-linecap: round;
  stroke-dasharray: 42 258;
  filter: drop-shadow(0 0 5px var(--orbux-color-2, #a855f7));
  animation: orbux-comet calc(var(--_dur) * var(--orbux-speed-scale)) linear infinite;
}
@keyframes orbux-comet { to { stroke-dashoffset: -300; } }

/* ---- states ---- */
:host([data-state="thinking"])     { --_dur: 2.4s; }
:host([data-state="streaming"])    { --_dur: 1.5s; }
:host([data-state="streaming"]) .comet { stroke-dasharray: 64 236; }
:host([data-state="tool-calling"]) { --_dur: 0.9s; }
:host([data-state="tool-calling"]) .comet { stroke-dasharray: 18 48; animation-timing-function: steps(12, end); }
:host([data-state="tool-calling"]) .track { stroke-dasharray: 12 10; }
:host([data-state="idle"]),
:host([data-state="waiting"])      { --_dur: 4.5s; }
:host([data-state="idle"]) .comet { animation: none; opacity: .32; stroke-dashoffset: -40; }
:host([data-state="waiting"]) .comet { animation: none; opacity: .72; stroke-dashoffset: -120; }
:host([data-state="waiting"]) .track { opacity: .85; }

:host([data-state="done"]) .comet { opacity: 0; animation:none; }
:host([data-state="done"]) .track { stroke: var(--orbux-color-success, #22c55e); }

:host([data-state="error"]) .comet { stroke: var(--orbux-color-error, #ef4444); filter: drop-shadow(0 0 5px var(--orbux-color-error, #ef4444)); animation:orbux-comet-error 200ms ease-out 1; }
:host([data-state="error"]) .track { stroke: color-mix(in srgb, var(--orbux-color-error, #ef4444) 30%, transparent); }
@keyframes orbux-comet-error { to { stroke-dashoffset:-52; } }
:host([data-settled="true"]) .comet { animation:none; }

:host([data-paused="true"]) .comet { animation-play-state: paused; }
:host([data-reduced-motion="true"]) .comet { animation: none !important; }
:host([data-reduced-motion="true"][data-state="streaming"]) .comet { stroke-dasharray:72 228; }
:host([data-reduced-motion="true"][data-state="tool-calling"]) .track { stroke-dasharray:18 8; }
:host([data-reduced-motion="true"][data-state="waiting"]) .comet { opacity:.35; }
`;

export class OrbuxCometTrack extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg');
    svg.setAttribute('viewBox', '0 0 100 100');
    svg.innerHTML =
      '<rect class="track" part="track" x="16" y="16" width="68" height="68" rx="22" pathLength="300"/>' +
      '<rect class="comet" part="comet" x="16" y="16" width="68" height="68" rx="22" pathLength="300"/>';
    this.root.append(style, svg);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-comet-track')) {
  customElements.define('orbux-comet-track', OrbuxCometTrack);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-comet-track': OrbuxCometTrack;
  }
}
CSS / SVG 4.0 KB gzip

A clean ocular sigil with a soft rim, rotating iris sweep, and focused pupil.

View details HTML
import { OrbuxElement } from '@vikast908/core';

/**
 * Crimson Sigil: a clean ocular mark — soft rim, rotating iris sweep, and a
 * focused pupil. Restraint over ornament: theme tokens only, transform/opacity
 * motion, crisp state language.
 */
const STYLES = /* css */ `
:host {
  --_tone: var(--orbux-color, #ef3340);
  --_tone-2: var(--orbux-color-2, #fb7185);
  --_dur: 2.8s;
  --_ease-out: cubic-bezier(0.23, 1, 0.32, 1);
  --_ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
}

.sigil {
  position: relative;
  inline-size: 100%;
  block-size: 100%;
  display: grid;
  place-items: center;
}

/* Soft outer glow via box-shadow (cheaper than filter: drop-shadow on the host) */
.rim {
  position: absolute;
  inset: 10%;
  border-radius: 50%;
  border: 2px solid color-mix(in srgb, var(--_tone) 55%, transparent);
  box-shadow:
    0 0 0 1px color-mix(in srgb, var(--_tone-2) 18%, transparent),
    0 0 14px color-mix(in srgb, var(--_tone) 32%, transparent);
  transition: border-color 180ms var(--_ease-out), box-shadow 180ms var(--_ease-out), opacity 160ms ease;
}

/* Rotating energy sweep — single clear motion language */
.iris {
  position: absolute;
  inset: 16%;
  border-radius: 50%;
  background: conic-gradient(
    from 0deg,
    transparent 0 58%,
    color-mix(in srgb, var(--_tone) 35%, transparent) 72%,
    var(--_tone-2) 88%,
    transparent 100%
  );
  -webkit-mask: radial-gradient(farthest-side, #0000 62%, #000 64%);
  mask: radial-gradient(farthest-side, #0000 62%, #000 64%);
  animation: orbux-crimson-spin calc(var(--_dur) * var(--orbux-speed-scale)) linear infinite;
}

/* Focused core — no hardcoded black; theme-aware dark */
.pupil {
  position: absolute;
  inset: 34%;
  border-radius: 50%;
  background:
    radial-gradient(
      circle at 34% 30%,
      color-mix(in srgb, var(--_tone-2) 55%, white) 0 10%,
      transparent 18%
    ),
    radial-gradient(
      circle at 50% 55%,
      color-mix(in srgb, var(--_tone) 22%, transparent) 0 42%,
      color-mix(in srgb, var(--_tone) 55%, #0a0a0b) 70%,
      color-mix(in srgb, var(--_tone) 35%, #050506) 100%
    );
  box-shadow:
    inset 0 0 0 1.5px color-mix(in srgb, var(--_tone) 45%, transparent),
    0 0 10px color-mix(in srgb, var(--_tone) 28%, transparent);
  transition:
    border-radius 180ms var(--_ease-out),
    transform 180ms var(--_ease-out),
    box-shadow 180ms var(--_ease-out),
    opacity 160ms ease;
}

/* Subtle breathing on the pupil while active */
.glint {
  position: absolute;
  inset: 38%;
  border-radius: 50%;
  background: radial-gradient(
    circle at 32% 28%,
    color-mix(in srgb, white 55%, transparent),
    transparent 55%
  );
  opacity: 0.55;
  animation: orbux-crimson-breathe calc(1.6s * var(--orbux-speed-scale)) var(--_ease-in-out) infinite;
  pointer-events: none;
}

@keyframes orbux-crimson-spin {
  to { transform: rotate(1turn); }
}
@keyframes orbux-crimson-breathe {
  0%, 100% { opacity: 0.35; transform: scale(0.96); }
  50% { opacity: 0.7; transform: scale(1); }
}
@keyframes orbux-crimson-done {
  0% { transform: scale(1); }
  50% { transform: scale(1.06); }
  100% { transform: scale(1); }
}
@keyframes orbux-crimson-error {
  0%, 100% { transform: translateX(0); }
  30% { transform: translateX(-3%); }
  60% { transform: translateX(3%); }
}

/* ---- states ---- */
:host([data-state="thinking"]) { --_dur: 2.8s; }
:host([data-state="streaming"]) { --_dur: 1.4s; }
:host([data-state="streaming"]) .rim {
  border-color: color-mix(in srgb, var(--_tone) 78%, transparent);
  box-shadow:
    0 0 0 1px color-mix(in srgb, var(--_tone-2) 35%, transparent),
    0 0 18px color-mix(in srgb, var(--_tone) 48%, transparent);
}
:host([data-state="streaming"]) .glint {
  animation-duration: calc(0.9s * var(--orbux-speed-scale));
}

:host([data-state="tool-calling"]) { --_dur: 1.1s; }
:host([data-state="tool-calling"]) .iris {
  animation-timing-function: steps(8, end);
  animation-direction: reverse;
}
:host([data-state="tool-calling"]) .pupil {
  border-radius: 26%;
}

:host([data-state="idle"]) .iris,
:host([data-state="idle"]) .glint { animation: none; }
:host([data-state="idle"]) .sigil { opacity: 0.5; }
:host([data-state="idle"]) .iris { opacity: 0.35; transform: rotate(24deg); }

:host([data-state="waiting"]) .iris,
:host([data-state="waiting"]) .glint { animation: none; }
:host([data-state="waiting"]) .sigil { opacity: 0.82; }
:host([data-state="waiting"]) .pupil { transform: scale(0.9); opacity: 0.88; }
:host([data-state="waiting"]) .iris { opacity: 0.55; transform: rotate(-18deg); }

:host([data-state="done"]) {
  --_tone: var(--orbux-color-success, #22c55e);
  --_tone-2: #86efac;
}
:host([data-state="error"]) {
  --_tone: var(--orbux-color-error, #ef4444);
  --_tone-2: #fda4af;
}
:host([data-state="done"]) .iris,
:host([data-state="error"]) .iris,
:host([data-state="done"]) .glint,
:host([data-state="error"]) .glint { animation: none; }
:host([data-state="done"]) .sigil { animation: orbux-crimson-done 220ms var(--_ease-out) 1; }
:host([data-state="error"]) .sigil { animation: orbux-crimson-error 200ms var(--_ease-out) 1; }
:host([data-settled="true"]) .sigil { animation: none; }

:host([data-paused="true"]) .iris,
:host([data-paused="true"]) .glint { animation-play-state: paused; }

:host([data-reduced-motion="true"]) .iris,
:host([data-reduced-motion="true"]) .glint { animation: none !important; }
:host([data-reduced-motion="true"][data-state="thinking"]) .iris {
  opacity: 0.75;
  transform: rotate(40deg);
}
:host([data-reduced-motion="true"][data-state="streaming"]) .rim {
  border-width: 3px;
}
:host([data-reduced-motion="true"][data-state="tool-calling"]) .pupil {
  border-radius: 26%;
}
:host([data-reduced-motion="true"][data-state="waiting"]) .pupil {
  transform: scale(0.9);
  opacity: 0.7;
}
`;

export class OrbuxCrimsonSigil extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const sigil = document.createElement('div');
    sigil.className = 'sigil';
    sigil.setAttribute('part', 'sigil');
    sigil.innerHTML =
      '<span class="rim" part="rim"></span>' +
      '<span class="iris" part="iris"></span>' +
      '<span class="pupil" part="pupil"></span>' +
      '<span class="glint" part="glint" aria-hidden="true"></span>';
    this.root.append(style, sigil);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-crimson-sigil')) {
  customElements.define('orbux-crimson-sigil', OrbuxCrimsonSigil);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-crimson-sigil': OrbuxCrimsonSigil;
  }
}
CSS / SVG 3.6 KB gzip

A fractured cyber frame with stepped displacement, scan-line motion, and chromatic pixel artifacts.

View details HTML
import { OrbuxElement } from '@vikast908/core';

const STYLES = /* css */ `
:host { --_tone:var(--orbux-color,#22d3ee);--_tone-2:var(--orbux-color-2,#f43f5e);--_dur:1.15s; }
.glitch { position:relative;inline-size:100%;block-size:100%;display:grid;place-items:center;overflow:hidden; }
.frame { position:absolute;inset:18%;clip-path:polygon(14% 0,100% 0,100% 74%,84% 100%,0 100%,0 22%);background:linear-gradient(135deg,color-mix(in srgb,var(--_tone) 25%,transparent),transparent 48%,color-mix(in srgb,var(--_tone-2) 24%,transparent));border:2px solid var(--_tone);box-shadow:4px 0 0 color-mix(in srgb,var(--_tone-2) 75%,transparent),-3px 0 0 color-mix(in srgb,var(--_tone) 75%,transparent);animation:orbux-cyber-shift calc(var(--_dur) * var(--orbux-speed-scale)) steps(6,end) infinite; }
.frame::before { content:"";position:absolute;inset:12% 18%;background:repeating-linear-gradient(to bottom,var(--_tone) 0 2px,transparent 2px 8px);opacity:.68; }
.scan { position:absolute;inset:10% 8%;background:linear-gradient(to bottom,transparent 44%,color-mix(in srgb,var(--_tone) 72%,white) 48% 52%,transparent 56%);animation:orbux-cyber-scan calc(1.05s * var(--orbux-speed-scale)) linear infinite; }
.pixel { position:absolute;left:calc(10% + var(--_x));top:calc(14% + var(--_y));inline-size:calc(7% + var(--_i) * 1%);block-size:4%;background:var(--_color);animation:orbux-cyber-pixel calc((.7s + var(--_i) * .08s) * var(--orbux-speed-scale)) steps(3,end) infinite;animation-delay:calc(var(--_i) * -90ms); }
@keyframes orbux-cyber-shift { 0%,100% { transform:translate(0) skewX(0); } 22% { transform:translate(-4%,2%) skewX(5deg); } 28% { transform:translate(5%,-2%) skewX(-4deg); } 62% { transform:translate(0); } }
@keyframes orbux-cyber-scan { from { transform:translateY(-55%); } to { transform:translateY(55%); } }
@keyframes orbux-cyber-pixel { 50% { transform:translateX(80%);opacity:.2; } }
@keyframes orbux-cyber-done { 50% { transform:scale(1.055); } }
@keyframes orbux-cyber-error { 35% { transform:translateX(-4%); } 70% { transform:translateX(4%); } }
:host([data-state="streaming"]) { --_dur:.62s; }
:host([data-state="tool-calling"]) .frame { clip-path:polygon(0 0,78% 0,100% 22%,100% 100%,22% 100%,0 78%); }
:host([data-state="idle"]) .frame,:host([data-state="waiting"]) .frame,:host([data-state="idle"]) .scan,:host([data-state="waiting"]) .scan,:host([data-state="idle"]) .pixel,:host([data-state="waiting"]) .pixel { animation:none; }
:host([data-state="idle"]) .glitch { opacity:.5; }
:host([data-state="waiting"]) .pixel:nth-child(even) { opacity:.2; }
:host([data-state="done"]) { --_tone:var(--orbux-color-success,#22c55e);--_tone-2:#86efac; }
:host([data-state="error"]) { --_tone:var(--orbux-color-error,#ef4444);--_tone-2:#f97316; }
:host([data-state="done"]) .frame,:host([data-state="error"]) .frame,:host([data-state="done"]) .scan,:host([data-state="error"]) .scan,:host([data-state="done"]) .pixel,:host([data-state="error"]) .pixel { animation:none; }
:host([data-state="done"]) .glitch { animation:orbux-cyber-done 220ms cubic-bezier(.23,1,.32,1) 1; }
:host([data-state="error"]) .glitch { animation:orbux-cyber-error 200ms cubic-bezier(.23,1,.32,1) 1; }
:host([data-settled="true"]) .glitch { animation:none; }
:host([data-paused="true"]) * { animation-play-state:paused !important; }
:host([data-reduced-motion="true"]) * { animation:none !important; }
:host([data-reduced-motion="true"][data-state="streaming"]) .scan { transform:translateY(24%); }
`;

export class OrbuxCyberGlitch extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const glitch = document.createElement('div');
    glitch.className = 'glitch';
    glitch.setAttribute('part', 'glitch');
    const points = [
      [2, 8],
      [61, 4],
      [14, 63],
      [70, 52],
      [38, 24],
      [4, 46],
    ];
    glitch.innerHTML = `<span class="frame"></span><span class="scan"></span>${points.map(([x, y], index) => `<i class="pixel" style="--_i:${index};--_x:${x}%;--_y:${y}%;--_color:${index % 2 ? 'var(--_tone-2)' : 'var(--_tone)'}"></i>`).join('')}`;
    this.root.append(style, glitch);
  }
}
if (typeof customElements !== 'undefined' && !customElements.get('orbux-cyber-glitch'))
  customElements.define('orbux-cyber-glitch', OrbuxCyberGlitch);
declare global {
  interface HTMLElementTagNameMap {
    'orbux-cyber-glitch': OrbuxCyberGlitch;
  }
}
CSS / SVG 3.3 KB gzip

A 3×3 grid of dots doing a diagonal wave ripple: faster while streaming, a checkerboard pulse for tools, all-green on done.

View details HTML
import { OrbuxElement } from '@vikast908/core';

/**
 * Dot Grid: a 3×3 grid of dots doing a diagonal wave ripple. Faster while
 * streaming, a checkerboard pulse while calling a tool, all-green on `done`,
 * staggered red snap on `error`.
 */
const STYLES = /* css */ `
:host { --_dur: 1.4s; }
.grid {
  display: grid;
  grid-template-columns: repeat(3, 1fr);
  grid-template-rows: repeat(3, 1fr);
  gap: 14%;
  inline-size: 100%; block-size: 100%;
  place-items: center;
  padding: 10%;
  box-sizing: border-box;
}
.grid i {
  inline-size: 100%; aspect-ratio: 1; border-radius: 50%;
  background: var(--orbux-color, #6366f1);
  animation: orbux-dg calc(var(--_dur) * var(--orbux-speed-scale)) ease-in-out infinite;
  animation-delay: calc(var(--_dur) * var(--d, 0) * 0.13 * var(--orbux-speed-scale));
}
@keyframes orbux-dg {
  0%, 60%, 100% { transform: scale(0.45); opacity: 0.35; }
  30%           { transform: scale(1);    opacity: 1;    }
}

/* ---- states ---- */
:host([data-state="thinking"])  { --_dur: 1.4s; }
:host([data-state="streaming"]) { --_dur: 0.85s; }
:host([data-state="streaming"]) .grid i { border-radius: 35%; }
:host([data-state="idle"]),
:host([data-state="waiting"])   { --_dur: 2.6s; }
:host([data-state="idle"]) .grid i { animation: none; opacity: .38; transform:scale(.55); }
:host([data-state="waiting"]) .grid i { animation: none; opacity: .72; transform:scale(.78); }
:host([data-state="waiting"]) .grid i:nth-child(even) { opacity: .28; }
:host([data-state="tool-calling"]) { --_dur: 1s; }
:host([data-state="tool-calling"]) .grid i {
  border-radius: 22%;
  animation-delay: calc(var(--_dur) * var(--p, 0) * 0.5 * var(--orbux-speed-scale));
  animation-timing-function: steps(2, end);
}

:host([data-state="done"]) .grid i {
  animation: none;
  transform: scale(0.9);
  opacity: 1;
  background: var(--orbux-color-success, #22c55e);
}
:host([data-state="error"]) { --_dur: 0.5s; }
:host([data-state="error"]) .grid i {
  background: var(--orbux-color-error, #ef4444);
  animation: orbux-dg-flicker 220ms ease-out 1;
  animation-delay: calc(var(--d, 0) * 28ms);
}
@keyframes orbux-dg-flicker {
  0%, 100% { opacity: 1; transform: scale(0.9); }
  35% { opacity: 0.25; transform: scale(0.45); }
  70% { opacity: 1; transform: scale(1.05); }
}
:host([data-state="error"]) .grid { animation:orbux-dg-error 200ms ease-out 1; }
@keyframes orbux-dg-error { 35% { transform:translateX(-5%); } 70% { transform:translateX(5%); } }
:host([data-settled="true"]) .grid,
:host([data-settled="true"]) .grid i { animation:none; }
:host([data-settled="true"][data-state="error"]) .grid i { opacity: 1; transform: scale(0.9); }

:host([data-paused="true"]) .grid i { animation-play-state: paused; }
:host([data-reduced-motion="true"]) .grid i { animation: none !important; transform: none; opacity: 0.8; }
:host([data-reduced-motion="true"][data-state="thinking"]) .grid i:nth-child(even) { opacity:.45; }
:host([data-reduced-motion="true"][data-state="streaming"]) .grid i { opacity:1; }
:host([data-reduced-motion="true"][data-state="tool-calling"]) .grid i { border-radius:22%; }
:host([data-reduced-motion="true"][data-state="waiting"]) .grid i:nth-child(n+7) { opacity:.25; }
`;

export class OrbuxDotGrid extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const grid = document.createElement('div');
    grid.className = 'grid';
    grid.setAttribute('part', 'grid');
    for (let r = 0; r < 3; r++) {
      for (let c = 0; c < 3; c++) {
        const dot = document.createElement('i');
        dot.style.setProperty('--d', String(r + c));
        dot.style.setProperty('--p', String((r + c) % 2));
        grid.appendChild(dot);
      }
    }
    this.root.append(style, grid);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-dot-grid')) {
  customElements.define('orbux-dot-grid', OrbuxDotGrid);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-dot-grid': OrbuxDotGrid;
  }
}
CSS / SVG 5.5 KB gzip

Beacon geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Beacon: beacon geometry driven by the drift motion recipe. */
export const OrbuxDriftBeacon = defineGeneratedLoader('drift-beacon');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-beacon': InstanceType<typeof OrbuxDriftBeacon>;
  }
}
CSS / SVG 5.5 KB gzip

Beads geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Beads: beads geometry driven by the drift motion recipe. */
export const OrbuxDriftBeads = defineGeneratedLoader('drift-beads');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-beads': InstanceType<typeof OrbuxDriftBeads>;
  }
}
CSS / SVG 5.5 KB gzip

Bloom geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Bloom: bloom geometry driven by the drift motion recipe. */
export const OrbuxDriftBloom = defineGeneratedLoader('drift-bloom');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-bloom': InstanceType<typeof OrbuxDriftBloom>;
  }
}
CSS / SVG 5.5 KB gzip

Cascade geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Cascade: cascade geometry driven by the drift motion recipe. */
export const OrbuxDriftCascade = defineGeneratedLoader('drift-cascade');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-cascade': InstanceType<typeof OrbuxDriftCascade>;
  }
}
CSS / SVG 5.5 KB gzip

Columns geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Columns: columns geometry driven by the drift motion recipe. */
export const OrbuxDriftColumns = defineGeneratedLoader('drift-columns');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-columns': InstanceType<typeof OrbuxDriftColumns>;
  }
}
CSS / SVG 5.5 KB gzip

Filament geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Filament: filament geometry driven by the drift motion recipe. */
export const OrbuxDriftFilament = defineGeneratedLoader('drift-filament');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-filament': InstanceType<typeof OrbuxDriftFilament>;
  }
}
CSS / SVG 5.5 KB gzip

Glyph geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Glyph: glyph geometry driven by the drift motion recipe. */
export const OrbuxDriftGlyph = defineGeneratedLoader('drift-glyph');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-glyph': InstanceType<typeof OrbuxDriftGlyph>;
  }
}
CSS / SVG 5.5 KB gzip

Halo geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Halo: halo geometry driven by the drift motion recipe. */
export const OrbuxDriftHalo = defineGeneratedLoader('drift-halo');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-halo': InstanceType<typeof OrbuxDriftHalo>;
  }
}
CSS / SVG 5.5 KB gzip

Helix geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Helix: helix geometry driven by the drift motion recipe. */
export const OrbuxDriftHelix = defineGeneratedLoader('drift-helix');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-helix': InstanceType<typeof OrbuxDriftHelix>;
  }
}
CSS / SVG 5.5 KB gzip

Matrix geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Matrix: matrix geometry driven by the drift motion recipe. */
export const OrbuxDriftMatrix = defineGeneratedLoader('drift-matrix');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-matrix': InstanceType<typeof OrbuxDriftMatrix>;
  }
}
CSS / SVG 5.5 KB gzip

Mesh geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Mesh: mesh geometry driven by the drift motion recipe. */
export const OrbuxDriftMesh = defineGeneratedLoader('drift-mesh');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-mesh': InstanceType<typeof OrbuxDriftMesh>;
  }
}
CSS / SVG 5.5 KB gzip

Portal geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Portal: portal geometry driven by the drift motion recipe. */
export const OrbuxDriftPortal = defineGeneratedLoader('drift-portal');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-portal': InstanceType<typeof OrbuxDriftPortal>;
  }
}
CSS / SVG 5.5 KB gzip

Prism geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Prism: prism geometry driven by the drift motion recipe. */
export const OrbuxDriftPrism = defineGeneratedLoader('drift-prism');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-prism': InstanceType<typeof OrbuxDriftPrism>;
  }
}
CSS / SVG 5.5 KB gzip

Ripple geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Ripple: ripple geometry driven by the drift motion recipe. */
export const OrbuxDriftRipple = defineGeneratedLoader('drift-ripple');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-ripple': InstanceType<typeof OrbuxDriftRipple>;
  }
}
CSS / SVG 5.5 KB gzip

Satellite geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Satellite: satellite geometry driven by the drift motion recipe. */
export const OrbuxDriftSatellite = defineGeneratedLoader('drift-satellite');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-satellite': InstanceType<typeof OrbuxDriftSatellite>;
  }
}
CSS / SVG 5.5 KB gzip

Signal geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Signal: signal geometry driven by the drift motion recipe. */
export const OrbuxDriftSignal = defineGeneratedLoader('drift-signal');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-signal': InstanceType<typeof OrbuxDriftSignal>;
  }
}
CSS / SVG 5.5 KB gzip

Sonar geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Sonar: sonar geometry driven by the drift motion recipe. */
export const OrbuxDriftSonar = defineGeneratedLoader('drift-sonar');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-sonar': InstanceType<typeof OrbuxDriftSonar>;
  }
}
CSS / SVG 5.5 KB gzip

Tracer geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Tracer: tracer geometry driven by the drift motion recipe. */
export const OrbuxDriftTracer = defineGeneratedLoader('drift-tracer');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-tracer': InstanceType<typeof OrbuxDriftTracer>;
  }
}
CSS / SVG 5.5 KB gzip

Vortex geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Vortex: vortex geometry driven by the drift motion recipe. */
export const OrbuxDriftVortex = defineGeneratedLoader('drift-vortex');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-vortex': InstanceType<typeof OrbuxDriftVortex>;
  }
}
CSS / SVG 5.5 KB gzip

Waveform geometry using drift motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Drift Waveform: waveform geometry driven by the drift motion recipe. */
export const OrbuxDriftWaveform = defineGeneratedLoader('drift-waveform');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-drift-waveform': InstanceType<typeof OrbuxDriftWaveform>;
  }
}
CSS / SVG 4.7 KB gzip

Layered fire with a hot core, soft outer glow, and rising sparks.

View details HTML
import { OrbuxElement } from '@vikast908/core';

/**
 * Ember Flame: layered fire with a hot core, mid and outer tongues, soft glow,
 * and rising sparks. Organic sway — not cardboard clip-path cutouts.
 */
const STYLES = /* css */ `
:host {
  --_tone: var(--orbux-color, #f97316);
  --_tone-2: var(--orbux-color-2, #facc15);
  --_hot: color-mix(in srgb, var(--_tone-2) 55%, white);
  --_dur: 0.95s;
  --_ease-out: cubic-bezier(0.23, 1, 0.32, 1);
  --_ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
}

.flame {
  position: relative;
  inline-size: 100%;
  block-size: 100%;
  display: grid;
  place-items: end center;
  overflow: visible;
}

/* Soft ground heat — not a hard drop-shadow plate */
.glow {
  position: absolute;
  inset-inline: 12%;
  inset-block-end: 2%;
  block-size: 28%;
  border-radius: 50%;
  background: radial-gradient(
    ellipse at center,
    color-mix(in srgb, var(--_tone) 55%, transparent) 0%,
    color-mix(in srgb, var(--_tone-2) 22%, transparent) 45%,
    transparent 72%
  );
  opacity: 0.85;
  animation: orbux-ember-glow calc(1.1s * var(--orbux-speed-scale)) var(--_ease-in-out) infinite;
}

/* Shared teardrop volume: pointed top, wide base */
.tongue {
  position: absolute;
  inset-inline-start: 50%;
  inset-block-end: 10%;
  transform: translateX(-50%);
  transform-origin: 50% 100%;
  border-radius: 50% 50% 42% 42% / 68% 68% 28% 28%;
  will-change: transform, opacity;
}

/* Cool outer envelope — soft, slightly blurred edge */
.outer {
  inline-size: 52%;
  block-size: 72%;
  background: radial-gradient(
    ellipse 70% 90% at 50% 78%,
    color-mix(in srgb, var(--_tone) 88%, transparent) 0 38%,
    color-mix(in srgb, var(--_tone) 45%, transparent) 62%,
    transparent 78%
  );
  filter: blur(1.2px);
  opacity: 0.92;
  animation: orbux-ember-sway-a calc(var(--_dur) * 1.15 * var(--orbux-speed-scale)) var(--_ease-in-out) infinite;
}

/* Mid body — hotter, tighter */
.mid {
  inline-size: 38%;
  block-size: 62%;
  background: radial-gradient(
    ellipse 65% 85% at 48% 72%,
    var(--_tone-2) 0 22%,
    var(--_tone) 48%,
    color-mix(in srgb, var(--_tone) 35%, transparent) 72%,
    transparent 86%
  );
  filter: blur(0.4px);
  opacity: 0.95;
  animation: orbux-ember-sway-b calc(var(--_dur) * var(--orbux-speed-scale)) var(--_ease-in-out) infinite;
  animation-delay: calc(-0.12s * var(--orbux-speed-scale));
  mix-blend-mode: screen;
}

/* Hot core — white-yellow heart of the fire */
.core {
  inline-size: 24%;
  block-size: 48%;
  background: radial-gradient(
    ellipse 60% 80% at 50% 70%,
    white 0 12%,
    var(--_hot) 28%,
    var(--_tone-2) 55%,
    color-mix(in srgb, var(--_tone) 40%, transparent) 78%,
    transparent 92%
  );
  opacity: 0.98;
  animation: orbux-ember-sway-c calc(var(--_dur) * 0.85 * var(--orbux-speed-scale)) var(--_ease-in-out) infinite;
  animation-delay: calc(-0.22s * var(--orbux-speed-scale));
  mix-blend-mode: screen;
}

/* Small tip lick above the core */
.tip {
  inline-size: 14%;
  block-size: 28%;
  inset-block-end: 48%;
  background: radial-gradient(
    ellipse at 50% 80%,
    color-mix(in srgb, var(--_hot) 80%, white) 0 30%,
    color-mix(in srgb, var(--_tone-2) 55%, transparent) 60%,
    transparent 85%
  );
  filter: blur(0.6px);
  opacity: 0.9;
  animation: orbux-ember-tip calc(var(--_dur) * 0.7 * var(--orbux-speed-scale)) var(--_ease-in-out) infinite;
  mix-blend-mode: screen;
}

/* Rising sparks */
.spark {
  position: absolute;
  inset-inline-start: calc(32% + var(--_x));
  inset-block-end: 22%;
  inline-size: calc(3.5% + var(--_s, 0%));
  aspect-ratio: 1;
  border-radius: 50%;
  background: radial-gradient(circle at 40% 35%, white, var(--_tone-2) 45%, transparent 75%);
  opacity: 0;
  animation: orbux-ember-lift calc((1.15s + var(--_i) * 0.07s) * var(--orbux-speed-scale)) var(--_ease-out) infinite;
  animation-delay: calc(var(--_i) * -0.18s * var(--orbux-speed-scale));
  pointer-events: none;
}

@keyframes orbux-ember-sway-a {
  0%, 100% { transform: translateX(-50%) scale(0.94, 1) rotate(-4deg); opacity: 0.78; }
  40% { transform: translateX(-50%) scale(1.04, 0.96) rotate(5deg); opacity: 1; }
  70% { transform: translateX(-50%) scale(0.97, 1.02) rotate(-2deg); opacity: 0.9; }
}
@keyframes orbux-ember-sway-b {
  0%, 100% { transform: translateX(-50%) scale(0.96, 1.02) rotate(3deg); }
  50% { transform: translateX(-50%) scale(1.05, 0.94) rotate(-5deg); }
}
@keyframes orbux-ember-sway-c {
  0%, 100% { transform: translateX(-50%) scale(0.92, 1.04) rotate(-2deg); opacity: 0.88; }
  50% { transform: translateX(-50%) scale(1.06, 0.92) rotate(3deg); opacity: 1; }
}
@keyframes orbux-ember-tip {
  0%, 100% { transform: translateX(-50%) scale(0.85, 1) rotate(-8deg); opacity: 0.55; }
  50% { transform: translateX(-50%) scale(1.1, 0.88) rotate(10deg); opacity: 1; }
}
@keyframes orbux-ember-glow {
  0%, 100% { transform: scaleX(0.92); opacity: 0.65; }
  50% { transform: scaleX(1.06); opacity: 0.95; }
}
@keyframes orbux-ember-lift {
  0% { transform: translateY(0) translateX(0) scale(0.85); opacity: 0; }
  12% { opacity: 0.95; }
  100% { transform: translateY(-520%) translateX(var(--_drift, 40%)) scale(0.35); opacity: 0; }
}
@keyframes orbux-ember-done {
  0% { transform: scale(1); }
  50% { transform: scale(1.06); }
  100% { transform: scale(1); }
}
@keyframes orbux-ember-error {
  0%, 100% { transform: translateX(0); }
  30% { transform: translateX(-3%); }
  60% { transform: translateX(3%); }
}

/* ---- states ---- */
:host([data-state="thinking"]) { --_dur: 0.95s; }
:host([data-state="streaming"]) { --_dur: 0.55s; }
:host([data-state="streaming"]) .glow {
  opacity: 1;
  filter: blur(0.5px);
}
:host([data-state="streaming"]) .outer,
:host([data-state="streaming"]) .mid,
:host([data-state="streaming"]) .core {
  filter: saturate(1.15) brightness(1.06);
}

/* Mechanical “tool” feel without cardboard steps on organic fire */
:host([data-state="tool-calling"]) { --_dur: 0.72s; }
:host([data-state="tool-calling"]) .outer { animation-duration: calc(0.55s * var(--orbux-speed-scale)); }
:host([data-state="tool-calling"]) .mid { animation-duration: calc(0.42s * var(--orbux-speed-scale)); }
:host([data-state="tool-calling"]) .tip { animation-duration: calc(0.35s * var(--orbux-speed-scale)); }

:host([data-state="idle"]) .outer,
:host([data-state="idle"]) .mid,
:host([data-state="idle"]) .core,
:host([data-state="idle"]) .tip,
:host([data-state="idle"]) .glow,
:host([data-state="idle"]) .spark { animation: none; }
:host([data-state="idle"]) .flame { opacity: 0.48; }
:host([data-state="idle"]) .outer { transform: translateX(-50%) scale(0.88, 0.82); opacity: 0.55; }
:host([data-state="idle"]) .mid { transform: translateX(-50%) scale(0.9, 0.85); }
:host([data-state="idle"]) .core { transform: translateX(-50%) scale(0.92, 0.88); opacity: 0.7; }
:host([data-state="idle"]) .tip { opacity: 0.25; transform: translateX(-50%) scale(0.8); }
:host([data-state="idle"]) .glow { opacity: 0.35; transform: scaleX(0.85); }

:host([data-state="waiting"]) .outer,
:host([data-state="waiting"]) .mid,
:host([data-state="waiting"]) .core,
:host([data-state="waiting"]) .tip,
:host([data-state="waiting"]) .glow,
:host([data-state="waiting"]) .spark { animation: none; }
:host([data-state="waiting"]) .flame { opacity: 0.82; }
:host([data-state="waiting"]) .outer { transform: translateX(-50%) scale(0.92, 0.78); opacity: 0.7; }
:host([data-state="waiting"]) .mid { transform: translateX(-50%) scale(0.94, 0.8); }
:host([data-state="waiting"]) .core { transform: translateX(-50%) scale(0.9, 0.82); opacity: 0.85; }
:host([data-state="waiting"]) .tip { opacity: 0.4; transform: translateX(-50%) scale(0.75) rotate(-6deg); }
:host([data-state="waiting"]) .glow { opacity: 0.55; }

:host([data-state="done"]) {
  --_tone: var(--orbux-color-success, #22c55e);
  --_tone-2: #bbf7d0;
  --_hot: #ecfdf5;
}
:host([data-state="error"]) {
  --_tone: var(--orbux-color-error, #ef4444);
  --_tone-2: #fbbf24;
  --_hot: #fff7ed;
}
:host([data-state="done"]) .outer,
:host([data-state="error"]) .outer,
:host([data-state="done"]) .mid,
:host([data-state="error"]) .mid,
:host([data-state="done"]) .core,
:host([data-state="error"]) .core,
:host([data-state="done"]) .tip,
:host([data-state="error"]) .tip,
:host([data-state="done"]) .glow,
:host([data-state="error"]) .glow,
:host([data-state="done"]) .spark,
:host([data-state="error"]) .spark { animation: none; }
:host([data-state="done"]) .flame { animation: orbux-ember-done 220ms var(--_ease-out) 1; }
:host([data-state="error"]) .flame { animation: orbux-ember-error 200ms var(--_ease-out) 1; }
:host([data-settled="true"]) .flame { animation: none; }

:host([data-paused="true"]) .outer,
:host([data-paused="true"]) .mid,
:host([data-paused="true"]) .core,
:host([data-paused="true"]) .tip,
:host([data-paused="true"]) .glow,
:host([data-paused="true"]) .spark { animation-play-state: paused; }

:host([data-reduced-motion="true"]) .outer,
:host([data-reduced-motion="true"]) .mid,
:host([data-reduced-motion="true"]) .core,
:host([data-reduced-motion="true"]) .tip,
:host([data-reduced-motion="true"]) .glow,
:host([data-reduced-motion="true"]) .spark { animation: none !important; }
:host([data-reduced-motion="true"]) .outer { transform: translateX(-50%); opacity: 0.85; }
:host([data-reduced-motion="true"]) .mid { transform: translateX(-50%); }
:host([data-reduced-motion="true"]) .core { transform: translateX(-50%); }
:host([data-reduced-motion="true"]) .tip { transform: translateX(-50%); opacity: 0.7; }
:host([data-reduced-motion="true"][data-state="streaming"]) .glow { opacity: 1; }
:host([data-reduced-motion="true"][data-state="tool-calling"]) .outer { transform: translateX(-50%) scale(1.05, 0.92); }
:host([data-reduced-motion="true"][data-state="waiting"]) .outer,
:host([data-reduced-motion="true"][data-state="waiting"]) .mid,
:host([data-reduced-motion="true"][data-state="waiting"]) .core {
  transform: translateX(-50%) scale(0.92, 0.8);
  opacity: 0.7;
}
:host([data-reduced-motion="true"][data-state="idle"]) .flame { opacity: 0.5; }
`;

export class OrbuxEmberFlame extends OrbuxElement {
  protected build(): void {
    const style = document.createElement('style');
    style.textContent = STYLES;
    const flame = document.createElement('div');
    flame.className = 'flame';
    flame.setAttribute('part', 'flame');
    const sparks = [
      { i: 0, x: '0%', s: '0%', drift: '28%' },
      { i: 1, x: '18%', s: '1%', drift: '-22%' },
      { i: 2, x: '8%', s: '0%', drift: '48%' },
      { i: 3, x: '28%', s: '1.5%', drift: '-36%' },
      { i: 4, x: '12%', s: '0%', drift: '18%' },
    ];
    flame.innerHTML =
      '<span class="glow" part="glow"></span>' +
      '<span class="tongue outer" part="outer"></span>' +
      '<span class="tongue mid" part="mid"></span>' +
      '<span class="tongue core" part="core"></span>' +
      '<span class="tongue tip" part="tip"></span>' +
      sparks
        .map(
          (s) =>
            `<i class="spark" style="--_i:${s.i};--_x:${s.x};--_s:${s.s};--_drift:${s.drift}" part="spark"></i>`,
        )
        .join('');
    this.root.append(style, flame);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-ember-flame')) {
  customElements.define('orbux-ember-flame', OrbuxEmberFlame);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-ember-flame': OrbuxEmberFlame;
  }
}
WebGL 6.0 KB gzip

A pulsing hot core with a turbulent corona of flares: intense while streaming, unstable red on error, calm green on done. Supports a progress ring.

View details HTML
import { type AgentState, lerp, type OrbuxFrameInfo, ShaderElement } from '@vikast908/core';

const FRAG = /* glsl */ `
precision highp float;
uniform vec2  uRes;
uniform float uTime;
uniform vec3  uColorA;   // outer / corona
uniform vec3  uColorB;   // hot inner
uniform float uActivity;
uniform float uState;
uniform float uProgress;
uniform vec3  uProgressColor;

float hash(vec2 p){ return fract(sin(dot(p, vec2(127.1,311.7)))*43758.5453); }
float noise(vec2 p){
  vec2 i=floor(p), f=fract(p);
  float a=hash(i), b=hash(i+vec2(1,0)), c=hash(i+vec2(0,1)), d=hash(i+vec2(1,1));
  vec2 u=f*f*(3.0-2.0*f);
  return mix(a,b,u.x)+(c-a)*u.y*(1.0-u.x)+(d-b)*u.x*u.y;
}
float fbm(vec2 p){ float v=0.0,a=0.5; for(int i=0;i<4;i++){ v+=a*noise(p); p*=2.0; a*=0.5;} return v; }

void main(){
  vec2 uv=(gl_FragCoord.xy*2.0-uRes)/min(uRes.x,uRes.y);
  float r=length(uv); float ang=atan(uv.y,uv.x); float t=uTime;

  // turbulent corona: noise flares modulated by angle & time
  float flare=fbm(vec2(ang*2.5, t*0.9)) + fbm(vec2(ang*5.0 - t*0.6, t*0.4))*0.5;
  float coronaR=0.34 + flare*0.5*(0.5+uActivity);
  float corona=smoothstep(coronaR, coronaR-0.4, r)*(0.55+0.45*uActivity);

  // pulsing hot core
  float pulse=0.85+0.15*sin(t*3.0);
  float core=smoothstep(0.34, 0.0, r)*pulse;

  vec3 col=mix(uColorA, uColorB, core);
  col=mix(col, uColorA, corona*0.5);
  col+=vec3(core*0.85);
  float glow=smoothstep(1.25,0.0,r)*0.3*uActivity;
  float alpha=clamp(core + corona + glow, 0.0, 1.0);
  if(uState>3.5&&uState<4.5) alpha*=smoothstep(0.16,0.27,r);
  if(uState>2.5&&uState<3.5) alpha*=0.78+0.22*step(0.3,abs(sin(ang*4.0)));

  if(uProgress>=0.0){
    float a01=mod(atan(uv.x,uv.y)+6.2831853,6.2831853)/6.2831853;
    float ring=smoothstep(0.03,0.0,abs(r-0.9));
    float f=ring*step(a01,uProgress);
    col=mix(col, uProgressColor, f*0.9);
    alpha=max(alpha, f);
  }
  gl_FragColor=vec4(col, alpha);
}
`;

type RGB = [number, number, number];
interface Visual {
  act: number;
  a: RGB;
  b: RGB;
}

const STATE_VISUALS: Record<AgentState, Visual> = {
  idle: { act: 0.15, a: [0.3, 0.25, 0.6], b: [0.6, 0.5, 0.95] },
  thinking: { act: 0.5, a: [0.4, 0.3, 0.9], b: [0.8, 0.6, 1.0] },
  streaming: { act: 0.95, a: [0.3, 0.6, 1.0], b: [0.75, 0.95, 1.0] },
  'tool-calling': { act: 0.72, a: [0.1, 0.7, 0.6], b: [0.6, 1.0, 0.8] },
  waiting: { act: 0.2, a: [0.35, 0.35, 0.6], b: [0.6, 0.6, 0.85] },
  done: { act: 0.3, a: [0.15, 0.6, 0.35], b: [0.6, 1.0, 0.7] },
  error: { act: 0.6, a: [0.7, 0.15, 0.2], b: [1.0, 0.5, 0.3] },
};

/** Energy Core: a pulsing hot core with a turbulent corona of flares. */
export class OrbuxEnergyCore extends ShaderElement {
  #act = 0.5;
  #a: RGB = [0.4, 0.3, 0.9];
  #b: RGB = [0.8, 0.6, 1.0];

  protected fragmentSource(): string {
    return FRAG;
  }
  protected override timeScale(): number {
    return 0.4 + this.#act;
  }
  protected override fallbackBackground(): string {
    return 'background:radial-gradient(circle at 50% 50%,#ffffff,var(--orbux-color-2,#f0abfc) 30%,var(--orbux-color,#6366f1) 75%);';
  }

  protected paint(gl: WebGLRenderingContext, info: OrbuxFrameInfo): void {
    const v = STATE_VISUALS[info.state];
    let a = v.a;
    let b = v.b;
    if (info.state === 'done') {
      a = this.cssColorRGB('--orbux-color-success', v.a);
      b = v.b;
    } else if (info.state === 'error') {
      a = this.cssColorRGB('--orbux-color-error', v.a);
      b = v.b;
    } else {
      a = this.cssColorRGB('--orbux-color', v.a);
      b = this.cssColorRGB('--orbux-color-2', v.b);
    }
    const rate = info.state === 'done' || info.state === 'error' ? 18 : 3.5;
    const k = info.dt === 0 ? 1 : 1 - Math.exp(-rate * info.dt);
    this.#act = lerp(this.#act, v.act, k);
    for (let i = 0; i < 3; i++) {
      this.#a[i] = lerp(this.#a[i] ?? 0, a[i] ?? 0, k);
      this.#b[i] = lerp(this.#b[i] ?? 0, b[i] ?? 0, k);
    }
    gl.uniform3fv(this.uniform('uColorA'), this.#a);
    gl.uniform3fv(this.uniform('uColorB'), this.#b);
    gl.uniform1f(this.uniform('uActivity'), this.#act);
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-energy-core')) {
  customElements.define('orbux-energy-core', OrbuxEnergyCore);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-energy-core': OrbuxEnergyCore;
  }
}
Canvas 2D 4.0 KB gzip

Particles advected by a smooth noise flow field, leaving fading trails: converges on done, turns turbulent on error.

View details HTML
import {
  type AgentState,
  Canvas2DElement,
  clamp,
  lerp,
  noise1D,
  type OrbuxFrameInfo,
} from '@vikast908/core';

const TAU = Math.PI * 2;

interface Particle {
  x: number;
  y: number;
  tint: number;
  seed: number;
}

interface Tune {
  speed: number;
  pull: number; // toward center (converge)
  turb: number; // random turbulence
  fade: number; // trail fade
}

const STATE_TUNE: Record<AgentState, Tune> = {
  idle: { speed: 0.25, pull: 0, turb: 0, fade: 0.06 },
  thinking: { speed: 0.55, pull: 0, turb: 0, fade: 0.1 },
  streaming: { speed: 1.2, pull: 0, turb: 0, fade: 0.16 },
  'tool-calling': { speed: 0.9, pull: 0.12, turb: 0, fade: 0.14 },
  waiting: { speed: 0.3, pull: 0, turb: 0, fade: 0.07 },
  // pull stays under the wrap threshold so particles remain on-canvas when settled
  done: { speed: 0.45, pull: 0.28, turb: 0, fade: 0.12 },
  error: { speed: 0.8, pull: 0, turb: 0.8, fade: 0.14 },
};

/**
 * Flow Field: particles advected by a smooth pseudo-noise flow field, leaving
 * short fading trails. Elegant generative motion that converges on `done` and
 * turns turbulent on `error`.
 */
export class OrbuxFlowField extends Canvas2DElement {
  #particles: Particle[] = [];
  #cur: Tune = { ...STATE_TUNE.thinking };

  protected override setup(): void {
    this.#seed();
  }
  protected override onResize(): void {
    this.#seed();
  }

  #seed(): void {
    const count = clamp(Math.round(Math.min(this.width, this.height) * 1.0), 40, 150);
    this.#particles = Array.from({ length: count }, (_, i) => ({
      x: Math.random() * this.width,
      y: Math.random() * this.height,
      tint: i % 2,
      seed: i + 1,
    }));
  }

  #flow(nx: number, ny: number, time: number): number {
    return (
      (Math.sin(nx * 3.2 + time * 0.4) +
        Math.cos(ny * 3.0 - time * 0.3) +
        Math.sin((nx + ny) * 4.0 + time * 0.2)) *
      1.4
    );
  }

  protected draw(info: OrbuxFrameInfo): void {
    const ctx = this.ctx;
    if (!ctx) return;
    const t = STATE_TUNE[info.state];
    const rate = info.state === 'done' || info.state === 'error' ? 18 : 3;
    const k = info.dt === 0 ? 1 : 1 - Math.exp(-rate * info.dt);
    this.#cur.speed = lerp(this.#cur.speed, t.speed, k);
    this.#cur.pull = lerp(this.#cur.pull, t.pull, k);
    this.#cur.turb = lerp(this.#cur.turb, t.turb, k);
    this.#cur.fade = lerp(this.#cur.fade, t.fade, k);

    const c1 = this.cssColor('--orbux-color', '#6366f1');
    const c2 = this.cssColor('--orbux-color-2', '#a855f7');
    const terminal =
      info.state === 'done'
        ? this.cssColor('--orbux-color-success', '#22c55e')
        : info.state === 'error'
          ? this.cssColor('--orbux-color-error', '#ef4444')
          : null;

    const w = this.width;
    const h = this.height;
    const reach = Math.min(w, h);
    const spd = reach * 0.525 * this.#cur.speed * info.speed;

    // fade previous frame (keeps transparency, leaves trails)
    ctx.globalCompositeOperation = 'destination-out';
    // Static frames (pause / reduced-motion / offscreen) pass dt === 0; apply a
    // single meaningful fade so trails do not freeze as opaque smudges.
    const fadeAlpha =
      info.dt <= 0
        ? Math.min(0.92, Math.max(0.12, this.#cur.fade * 6))
        : 1 - (1 - this.#cur.fade) ** (info.dt * 60);
    ctx.fillStyle = `rgba(0,0,0,${fadeAlpha})`;
    ctx.fillRect(0, 0, w, h);

    ctx.globalCompositeOperation = 'lighter';
    for (const p of this.#particles) {
      const nx = p.x / w;
      const ny = p.y / h;
      const ang = this.#flow(nx, ny, info.elapsed);
      let vx = Math.cos(ang);
      let vy = Math.sin(ang);
      if (this.#cur.pull > 0) {
        vx += (0.5 - nx) * this.#cur.pull * 3;
        vy += (0.5 - ny) * this.#cur.pull * 3;
      }
      if (this.#cur.turb > 0) {
        vx += noise1D(p.seed, info.elapsed * 7) * this.#cur.turb;
        vy += noise1D(p.seed + 1000, info.elapsed * 7) * this.#cur.turb;
      }
      p.x += vx * spd * info.dt;
      p.y += vy * spd * info.dt;

      // wrap unless strongly converging
      if (this.#cur.pull < 0.3) {
        if (p.x < 0) p.x += w;
        else if (p.x > w) p.x -= w;
        if (p.y < 0) p.y += h;
        else if (p.y > h) p.y -= h;
      }

      const color = terminal ?? (p.tint ? c2 : c1);
      const s = Math.max(1, reach * 0.012);
      ctx.beginPath();
      ctx.arc(p.x, p.y, s, 0, TAU);
      ctx.fillStyle = color;
      ctx.shadowBlur = s * 2.5;
      ctx.shadowColor = color;
      ctx.fill();
    }

    ctx.globalCompositeOperation = 'source-over';
    ctx.shadowBlur = 0;
  }
}

if (typeof customElements !== 'undefined' && !customElements.get('orbux-flow-field')) {
  customElements.define('orbux-flow-field', OrbuxFlowField);
}

declare global {
  interface HTMLElementTagNameMap {
    'orbux-flow-field': OrbuxFlowField;
  }
}
CSS / SVG 5.5 KB gzip

Beacon geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Beacon: beacon geometry driven by the fold motion recipe. */
export const OrbuxFoldBeacon = defineGeneratedLoader('fold-beacon');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-beacon': InstanceType<typeof OrbuxFoldBeacon>;
  }
}
CSS / SVG 5.5 KB gzip

Beads geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Beads: beads geometry driven by the fold motion recipe. */
export const OrbuxFoldBeads = defineGeneratedLoader('fold-beads');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-beads': InstanceType<typeof OrbuxFoldBeads>;
  }
}
CSS / SVG 5.5 KB gzip

Bloom geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Bloom: bloom geometry driven by the fold motion recipe. */
export const OrbuxFoldBloom = defineGeneratedLoader('fold-bloom');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-bloom': InstanceType<typeof OrbuxFoldBloom>;
  }
}
CSS / SVG 5.5 KB gzip

Cascade geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Cascade: cascade geometry driven by the fold motion recipe. */
export const OrbuxFoldCascade = defineGeneratedLoader('fold-cascade');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-cascade': InstanceType<typeof OrbuxFoldCascade>;
  }
}
CSS / SVG 5.5 KB gzip

Columns geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Columns: columns geometry driven by the fold motion recipe. */
export const OrbuxFoldColumns = defineGeneratedLoader('fold-columns');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-columns': InstanceType<typeof OrbuxFoldColumns>;
  }
}
CSS / SVG 5.5 KB gzip

Filament geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Filament: filament geometry driven by the fold motion recipe. */
export const OrbuxFoldFilament = defineGeneratedLoader('fold-filament');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-filament': InstanceType<typeof OrbuxFoldFilament>;
  }
}
CSS / SVG 5.5 KB gzip

Glyph geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Glyph: glyph geometry driven by the fold motion recipe. */
export const OrbuxFoldGlyph = defineGeneratedLoader('fold-glyph');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-glyph': InstanceType<typeof OrbuxFoldGlyph>;
  }
}
CSS / SVG 5.5 KB gzip

Halo geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Halo: halo geometry driven by the fold motion recipe. */
export const OrbuxFoldHalo = defineGeneratedLoader('fold-halo');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-halo': InstanceType<typeof OrbuxFoldHalo>;
  }
}
CSS / SVG 5.5 KB gzip

Helix geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Helix: helix geometry driven by the fold motion recipe. */
export const OrbuxFoldHelix = defineGeneratedLoader('fold-helix');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-helix': InstanceType<typeof OrbuxFoldHelix>;
  }
}
CSS / SVG 5.5 KB gzip

Matrix geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Matrix: matrix geometry driven by the fold motion recipe. */
export const OrbuxFoldMatrix = defineGeneratedLoader('fold-matrix');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-matrix': InstanceType<typeof OrbuxFoldMatrix>;
  }
}
CSS / SVG 5.5 KB gzip

Mesh geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Mesh: mesh geometry driven by the fold motion recipe. */
export const OrbuxFoldMesh = defineGeneratedLoader('fold-mesh');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-mesh': InstanceType<typeof OrbuxFoldMesh>;
  }
}
CSS / SVG 5.5 KB gzip

Portal geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Portal: portal geometry driven by the fold motion recipe. */
export const OrbuxFoldPortal = defineGeneratedLoader('fold-portal');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-portal': InstanceType<typeof OrbuxFoldPortal>;
  }
}
CSS / SVG 5.5 KB gzip

Prism geometry using fold motion with state-specific transitions.

View details HTML
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';

/** Fold Prism: prism geometry driven by the fold motion recipe. */
export const OrbuxFoldPrism = defineGeneratedLoader('fold-prism');

declare global {
  interface HTMLElementTagNameMap {
    'orbux-fold-prism': InstanceType<typeof OrbuxFoldPrism>;
  }
}