CSS / SVG 7.5 KB gzip
Waveform geometry using pulse motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Pulse Waveform: waveform geometry driven by the pulse motion recipe. */
export const OrbuxPulseWaveform = defineGeneratedLoader('pulse-waveform');
declare global {
interface HTMLElementTagNameMap {
'orbux-pulse-waveform': InstanceType<typeof OrbuxPulseWaveform>;
}
}
CSS / SVG 7.5 KB gzip
Beacon geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Beacon: beacon geometry driven by the scan motion recipe. */
export const OrbuxScanBeacon = defineGeneratedLoader('scan-beacon');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-beacon': InstanceType<typeof OrbuxScanBeacon>;
}
}
CSS / SVG 7.5 KB gzip
Beads geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Beads: beads geometry driven by the scan motion recipe. */
export const OrbuxScanBeads = defineGeneratedLoader('scan-beads');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-beads': InstanceType<typeof OrbuxScanBeads>;
}
}
CSS / SVG 7.5 KB gzip
Bloom geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Bloom: bloom geometry driven by the scan motion recipe. */
export const OrbuxScanBloom = defineGeneratedLoader('scan-bloom');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-bloom': InstanceType<typeof OrbuxScanBloom>;
}
}
CSS / SVG 7.5 KB gzip
Cascade geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Cascade: cascade geometry driven by the scan motion recipe. */
export const OrbuxScanCascade = defineGeneratedLoader('scan-cascade');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-cascade': InstanceType<typeof OrbuxScanCascade>;
}
}
CSS / SVG 7.5 KB gzip
Columns geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Columns: columns geometry driven by the scan motion recipe. */
export const OrbuxScanColumns = defineGeneratedLoader('scan-columns');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-columns': InstanceType<typeof OrbuxScanColumns>;
}
}
CSS / SVG 7.5 KB gzip
Filament geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Filament: filament geometry driven by the scan motion recipe. */
export const OrbuxScanFilament = defineGeneratedLoader('scan-filament');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-filament': InstanceType<typeof OrbuxScanFilament>;
}
}
CSS / SVG 7.5 KB gzip
Glyph geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Glyph: glyph geometry driven by the scan motion recipe. */
export const OrbuxScanGlyph = defineGeneratedLoader('scan-glyph');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-glyph': InstanceType<typeof OrbuxScanGlyph>;
}
}
CSS / SVG 7.5 KB gzip
Halo geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Halo: halo geometry driven by the scan motion recipe. */
export const OrbuxScanHalo = defineGeneratedLoader('scan-halo');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-halo': InstanceType<typeof OrbuxScanHalo>;
}
}
CSS / SVG 7.5 KB gzip
Helix geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Helix: helix geometry driven by the scan motion recipe. */
export const OrbuxScanHelix = defineGeneratedLoader('scan-helix');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-helix': InstanceType<typeof OrbuxScanHelix>;
}
}
CSS / SVG 7.5 KB gzip
Matrix geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Matrix: matrix geometry driven by the scan motion recipe. */
export const OrbuxScanMatrix = defineGeneratedLoader('scan-matrix');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-matrix': InstanceType<typeof OrbuxScanMatrix>;
}
}
CSS / SVG 7.5 KB gzip
Mesh geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Mesh: mesh geometry driven by the scan motion recipe. */
export const OrbuxScanMesh = defineGeneratedLoader('scan-mesh');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-mesh': InstanceType<typeof OrbuxScanMesh>;
}
}
CSS / SVG 7.5 KB gzip
Portal geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Portal: portal geometry driven by the scan motion recipe. */
export const OrbuxScanPortal = defineGeneratedLoader('scan-portal');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-portal': InstanceType<typeof OrbuxScanPortal>;
}
}
CSS / SVG 7.5 KB gzip
Prism geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Prism: prism geometry driven by the scan motion recipe. */
export const OrbuxScanPrism = defineGeneratedLoader('scan-prism');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-prism': InstanceType<typeof OrbuxScanPrism>;
}
}
CSS / SVG 7.5 KB gzip
Ripple geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Ripple: ripple geometry driven by the scan motion recipe. */
export const OrbuxScanRipple = defineGeneratedLoader('scan-ripple');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-ripple': InstanceType<typeof OrbuxScanRipple>;
}
}
CSS / SVG 7.5 KB gzip
Satellite geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Satellite: satellite geometry driven by the scan motion recipe. */
export const OrbuxScanSatellite = defineGeneratedLoader('scan-satellite');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-satellite': InstanceType<typeof OrbuxScanSatellite>;
}
}
CSS / SVG 7.5 KB gzip
Signal geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Signal: signal geometry driven by the scan motion recipe. */
export const OrbuxScanSignal = defineGeneratedLoader('scan-signal');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-signal': InstanceType<typeof OrbuxScanSignal>;
}
}
CSS / SVG 7.5 KB gzip
Sonar geometry using scan motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Sonar: sonar geometry driven by the scan motion recipe. */
export const OrbuxScanSonar = defineGeneratedLoader('scan-sonar');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-sonar': InstanceType<typeof OrbuxScanSonar>;
}
}
CSS / SVG 7.5 KB gzip
Tracer geometry using scan motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Tracer: tracer geometry driven by the scan motion recipe. */
export const OrbuxScanTracer = defineGeneratedLoader('scan-tracer');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-tracer': InstanceType<typeof OrbuxScanTracer>;
}
}
CSS / SVG 7.5 KB gzip
Vortex geometry using scan motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Vortex: vortex geometry driven by the scan motion recipe. */
export const OrbuxScanVortex = defineGeneratedLoader('scan-vortex');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-vortex': InstanceType<typeof OrbuxScanVortex>;
}
}
CSS / SVG 7.5 KB gzip
Waveform geometry using scan motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Scan Waveform: waveform geometry driven by the scan motion recipe. */
export const OrbuxScanWaveform = defineGeneratedLoader('scan-waveform');
declare global {
interface HTMLElementTagNameMap {
'orbux-scan-waveform': InstanceType<typeof OrbuxScanWaveform>;
}
}
CSS / SVG 7.5 KB gzip
Beacon geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Beacon: beacon geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleBeacon = defineGeneratedLoader('shuffle-beacon');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-beacon': InstanceType<typeof OrbuxShuffleBeacon>;
}
}
CSS / SVG 7.5 KB gzip
Beads geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Beads: beads geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleBeads = defineGeneratedLoader('shuffle-beads');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-beads': InstanceType<typeof OrbuxShuffleBeads>;
}
}
CSS / SVG 7.5 KB gzip
Bloom geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Bloom: bloom geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleBloom = defineGeneratedLoader('shuffle-bloom');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-bloom': InstanceType<typeof OrbuxShuffleBloom>;
}
}
CSS / SVG 7.5 KB gzip
Cascade geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Cascade: cascade geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleCascade = defineGeneratedLoader('shuffle-cascade');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-cascade': InstanceType<typeof OrbuxShuffleCascade>;
}
}
CSS / SVG 7.5 KB gzip
Columns geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Columns: columns geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleColumns = defineGeneratedLoader('shuffle-columns');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-columns': InstanceType<typeof OrbuxShuffleColumns>;
}
}
CSS / SVG 7.5 KB gzip
Filament geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Filament: filament geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleFilament = defineGeneratedLoader('shuffle-filament');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-filament': InstanceType<typeof OrbuxShuffleFilament>;
}
}
CSS / SVG 7.5 KB gzip
Glyph geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Glyph: glyph geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleGlyph = defineGeneratedLoader('shuffle-glyph');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-glyph': InstanceType<typeof OrbuxShuffleGlyph>;
}
}
CSS / SVG 7.5 KB gzip
Halo geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Halo: halo geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleHalo = defineGeneratedLoader('shuffle-halo');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-halo': InstanceType<typeof OrbuxShuffleHalo>;
}
}
CSS / SVG 7.5 KB gzip
Helix geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Helix: helix geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleHelix = defineGeneratedLoader('shuffle-helix');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-helix': InstanceType<typeof OrbuxShuffleHelix>;
}
}
CSS / SVG 7.5 KB gzip
Matrix geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Matrix: matrix geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleMatrix = defineGeneratedLoader('shuffle-matrix');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-matrix': InstanceType<typeof OrbuxShuffleMatrix>;
}
}
CSS / SVG 7.5 KB gzip
Mesh geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Mesh: mesh geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleMesh = defineGeneratedLoader('shuffle-mesh');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-mesh': InstanceType<typeof OrbuxShuffleMesh>;
}
}
CSS / SVG 7.5 KB gzip
Portal geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Portal: portal geometry driven by the shuffle motion recipe. */
export const OrbuxShufflePortal = defineGeneratedLoader('shuffle-portal');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-portal': InstanceType<typeof OrbuxShufflePortal>;
}
}
CSS / SVG 7.5 KB gzip
Prism geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Prism: prism geometry driven by the shuffle motion recipe. */
export const OrbuxShufflePrism = defineGeneratedLoader('shuffle-prism');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-prism': InstanceType<typeof OrbuxShufflePrism>;
}
}
CSS / SVG 7.5 KB gzip
Ripple geometry using shuffle motion with state-specific transitions.
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// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Ripple: ripple geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleRipple = defineGeneratedLoader('shuffle-ripple');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-ripple': InstanceType<typeof OrbuxShuffleRipple>;
}
}
CSS / SVG 7.5 KB gzip
Satellite geometry using shuffle motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Satellite: satellite geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleSatellite = defineGeneratedLoader('shuffle-satellite');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-satellite': InstanceType<typeof OrbuxShuffleSatellite>;
}
}
CSS / SVG 7.5 KB gzip
Signal geometry using shuffle motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Signal: signal geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleSignal = defineGeneratedLoader('shuffle-signal');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-signal': InstanceType<typeof OrbuxShuffleSignal>;
}
}
CSS / SVG 7.5 KB gzip
Sonar geometry using shuffle motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Sonar: sonar geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleSonar = defineGeneratedLoader('shuffle-sonar');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-sonar': InstanceType<typeof OrbuxShuffleSonar>;
}
}
CSS / SVG 7.5 KB gzip
Tracer geometry using shuffle motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Tracer: tracer geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleTracer = defineGeneratedLoader('shuffle-tracer');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-tracer': InstanceType<typeof OrbuxShuffleTracer>;
}
}
CSS / SVG 7.5 KB gzip
Vortex geometry using shuffle motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Vortex: vortex geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleVortex = defineGeneratedLoader('shuffle-vortex');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-vortex': InstanceType<typeof OrbuxShuffleVortex>;
}
}
CSS / SVG 7.5 KB gzip
Waveform geometry using shuffle motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Shuffle Waveform: waveform geometry driven by the shuffle motion recipe. */
export const OrbuxShuffleWaveform = defineGeneratedLoader('shuffle-waveform');
declare global {
interface HTMLElementTagNameMap {
'orbux-shuffle-waveform': InstanceType<typeof OrbuxShuffleWaveform>;
}
}
CSS / SVG 7.5 KB gzip
Beacon geometry using spiral motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Spiral Beacon: beacon geometry driven by the spiral motion recipe. */
export const OrbuxSpiralBeacon = defineGeneratedLoader('spiral-beacon');
declare global {
interface HTMLElementTagNameMap {
'orbux-spiral-beacon': InstanceType<typeof OrbuxSpiralBeacon>;
}
}
CSS / SVG 7.5 KB gzip
Beads geometry using spiral motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Spiral Beads: beads geometry driven by the spiral motion recipe. */
export const OrbuxSpiralBeads = defineGeneratedLoader('spiral-beads');
declare global {
interface HTMLElementTagNameMap {
'orbux-spiral-beads': InstanceType<typeof OrbuxSpiralBeads>;
}
}
CSS / SVG 7.5 KB gzip
Bloom geometry using spiral motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Spiral Bloom: bloom geometry driven by the spiral motion recipe. */
export const OrbuxSpiralBloom = defineGeneratedLoader('spiral-bloom');
declare global {
interface HTMLElementTagNameMap {
'orbux-spiral-bloom': InstanceType<typeof OrbuxSpiralBloom>;
}
}
CSS / SVG 7.5 KB gzip
Cascade geometry using spiral motion with state-specific transitions.
idle thinking streaming tool-calling waiting done error cancelled
// Generated by scripts/generate-recipe-catalog.mjs. Edit recipe-catalog.json or generated-loader.ts instead.
import { defineGeneratedLoader } from '../generated-loader.js';
/** Spiral Cascade: cascade geometry driven by the spiral motion recipe. */
export const OrbuxSpiralCascade = defineGeneratedLoader('spiral-cascade');
declare global {
interface HTMLElementTagNameMap {
'orbux-spiral-cascade': InstanceType<typeof OrbuxSpiralCascade>;
}
}
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